194 lines
6.3 KiB
Rust
194 lines
6.3 KiB
Rust
extern crate ai_behavior;
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extern crate find_folder;
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extern crate gfx_device_gl;
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extern crate graphics;
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extern crate nalgebra;
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extern crate ncollide;
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extern crate piston_window;
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extern crate rand;
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extern crate sprite;
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extern crate uuid;
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mod mobs;
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use gfx_device_gl::Resources;
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use graphics::Image;
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use graphics::rectangle::square;
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use piston_window::*;
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use mobs::{Hero, Star};
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use sprite::*;
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pub struct Game {
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scene: Scene<Texture<Resources>>,
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player: Hero,
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stars: Vec<Star>,
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diag: bool,
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pause: bool,
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victory: bool,
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loss: bool,
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}
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const TILE_SIZE: u32 = 64;
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impl Game {
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pub fn new(w: &mut PistonWindow) -> Game {
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let mut scene = Scene::new();
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let mut stars: Vec<Star> = vec![];
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for number in 1..7 {
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let color = match number % 4 {
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1 => "yellow",
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2 => "green",
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3 => "blue",
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_ => "pink",
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};
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stars.push(Star::new(color, w, &mut scene));
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}
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let player = Hero::new(w, &mut scene);
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Game {
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scene: scene,
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player: player,
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stars: stars,
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diag: false,
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pause: false,
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victory: false,
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loss: false,
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}
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}
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pub fn on_update(&mut self, e: &Input, upd: UpdateArgs, w: &PistonWindow) {
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if self.pause || self.victory || self.loss {
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return;
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}
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self.scene.event(e);
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let mut grew = false;
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for mut star in &mut self.stars {
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if !star.destroyed && self.player.collides(&star) {
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star.destroy(&mut self.scene, upd.dt);
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self.player.grow(&mut self.scene, upd.dt);
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grew = true;
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} else {
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star.mov(w, &mut self.scene, upd.dt);
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}
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}
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if self.stars.iter().all(|star| star.destroyed) {
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self.victory = true;
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self.loss = false;
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return;
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}
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if !grew {
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self.player.shrink(&mut self.scene, upd.dt);
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}
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if self.player.size > 0.0 {
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self.player.mov(w, &mut self.scene, upd.dt);
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} else {
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self.loss = true;
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self.victory = false;
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}
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}
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pub fn on_draw(&mut self, e: &Input, _: RenderArgs, w: &mut PistonWindow) {
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let assets = find_folder::Search::ParentsThenKids(3, 3)
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.for_folder("assets")
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.unwrap();
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let ref font = assets.join("Fresca-Regular.ttf");
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let factory = w.factory.clone();
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let mut glyphs = Glyphs::new(font, factory).unwrap();
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let Size { height, width } = w.size();
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let image = Image::new().rect(square(0.0, 0.0, width as f64));
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let bg = Texture::from_path(&mut w.factory,
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assets.join("bg.png"),
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Flip::None,
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&TextureSettings::new()).unwrap();
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w.draw_2d(e, |c, g| {
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clear([1.0, 1.0, 1.0, 1.0], g);
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let cols = width / TILE_SIZE;
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// 4:3 means rows will be fractional so add one to cover completely
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let tile_count = cols * (height / TILE_SIZE + 1);
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for number in 0..tile_count {
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let x: f64 = (number % cols * TILE_SIZE).into();
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let y: f64 = (number / cols * TILE_SIZE).into();
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image.draw(&bg, &Default::default(), c.transform.trans(x, y).zoom(1.0 / cols as f64), g);
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}
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if self.victory {
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text::Text::new_color([0.0, 1.0, 0.0, 1.0], height / 10).draw(
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"Hurray! You win!",
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&mut glyphs,
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&c.draw_state,
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c.transform.trans(width as f64 / 2.0 - width as f64 / 4.5, height as f64 / 2.0), g
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);
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return;
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} else if self.loss {
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text::Text::new_color([0.0, 1.0, 0.0, 1.0], height / 10).draw(
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"Aw! You lose!",
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&mut glyphs,
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&c.draw_state,
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c.transform.trans(width as f64 / 2.0 - width as f64 / 4.5, height as f64 / 2.0), g
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);
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return;
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}
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if self.diag {
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text::Text::new_color([0.0, 1.0, 0.0, 1.0], 10).draw(
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&format!("{}", self.player.diag()),
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&mut glyphs,
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&c.draw_state,
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c.transform.trans(10.0, 10.0), g
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);
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}
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self.scene.draw(c.transform, g);
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});
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}
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// TODO use an enum to track requested movement direction
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pub fn on_input(&mut self, inp: Input) {
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match inp {
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Input::Press(but) => {
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match but {
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Button::Keyboard(Key::Up) => {
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self.player.dir = (self.player.dir.0, -1.0);
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}
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Button::Keyboard(Key::Down) => {
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self.player.dir = (self.player.dir.0, 1.0);
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}
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Button::Keyboard(Key::Left) => {
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self.player.dir = (-1.0, self.player.dir.1);
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}
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Button::Keyboard(Key::Right) => {
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self.player.dir = (1.0, self.player.dir.1);
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}
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_ => {}
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}
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}
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Input::Release(but) => {
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match but {
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Button::Keyboard(Key::Up) => {
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self.player.dir = (self.player.dir.0, 0.0);
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}
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Button::Keyboard(Key::Down) => {
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self.player.dir = (self.player.dir.0, 0.0);
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}
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Button::Keyboard(Key::Left) => {
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self.player.dir = (0.0, self.player.dir.1);
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}
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Button::Keyboard(Key::Right) => {
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self.player.dir = (0.0, self.player.dir.1);
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}
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Button::Keyboard(Key::H) => {
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self.diag = !self.diag;
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}
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Button::Keyboard(Key::P) => {
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self.pause = !self.pause;
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}
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_ => {}
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}
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}
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_ => {}
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}
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}
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}
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