Add different color stars.
BIN
assets/blue_star.png
Normal file
After Width: | Height: | Size: 1.3 KiB |
BIN
assets/green_star.png
Normal file
After Width: | Height: | Size: 1.3 KiB |
Before Width: | Height: | Size: 1.5 KiB After Width: | Height: | Size: 1.5 KiB |
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@ -15,8 +15,8 @@
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version="1.1"
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id="svg8"
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inkscape:version="0.92.1 r15371"
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sodipodi:docname="star_template.svg"
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inkscape:export-filename="/home/cmdln/src/git/susuwatari-game/assets/star.png"
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sodipodi:docname="star.svg"
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inkscape:export-filename="/home/cmdln/src/git/susuwatari-game/assets/green_star.png"
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inkscape:export-xdpi="9.6000004"
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inkscape:export-ydpi="9.6000004">
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<defs
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@ -29,14 +29,14 @@
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inkscape:window-width="1920"
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inkscape:window-height="1025"
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inkscape:window-x="0"
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inkscape:window-height="1051"
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inkscape:window-x="1920"
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inkscape:window-y="0"
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@ -48,21 +48,22 @@
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<dc:type
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rdf:resource="http://purl.org/dc/dcmitype/StillImage" />
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<dc:title></dc:title>
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<dc:title />
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</cc:Work>
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</rdf:RDF>
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</metadata>
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<g
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inkscape:label="Layer 1"
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inkscape:label="Pink Star"
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inkscape:groupmode="layer"
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id="layer1"
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transform="translate(-13.253985,-58.111215)">
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transform="translate(-13.253985,-58.111215)"
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style="display:none">
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<path
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sodipodi:type="star"
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style="opacity:0.75499998;fill:#ffaacc;fill-opacity:1;stroke:none;stroke-width:0.60730559;stroke-linecap:butt;stroke-linejoin:miter;stroke-miterlimit:4;stroke-dasharray:none;stroke-opacity:1"
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sodipodi:sides="5"
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@ -77,4 +78,82 @@
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inkscape:export-xdpi="96"
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inkscape:export-ydpi="96" />
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</g>
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<g
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transform="translate(-13.253985,-58.111215)"
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id="g8417"
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inkscape:groupmode="layer"
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inkscape:label="Blue Star"
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style="display:none">
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<path
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inkscape:export-ydpi="96"
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inkscape:export-xdpi="96"
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sodipodi:type="star" />
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</g>
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<g
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inkscape:label="Green Star"
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inkscape:groupmode="layer"
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id="g8421"
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transform="translate(-13.253985,-58.111215)"
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style="display:inline">
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<path
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sodipodi:type="star"
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style="opacity:0.75499998;fill:#00ff66;fill-opacity:1;stroke:none;stroke-width:0.60730559;stroke-linecap:butt;stroke-linejoin:miter;stroke-miterlimit:4;stroke-dasharray:none;stroke-opacity:1"
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<g
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transform="translate(-13.253985,-58.111215)"
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id="g8425"
|
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inkscape:groupmode="layer"
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inkscape:label="Yellow Star"
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style="display:none">
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<path
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inkscape:export-ydpi="96"
|
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inkscape:export-xdpi="96"
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inkscape:transform-center-y="-8.0016296"
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inkscape:randomized="0"
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</svg>
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|
|
Before Width: | Height: | Size: 2.7 KiB After Width: | Height: | Size: 6 KiB |
BIN
assets/yellow_star.png
Normal file
After Width: | Height: | Size: 1.3 KiB |
10
src/lib.rs
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@ -34,8 +34,14 @@ impl Game {
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pub fn new(w: &mut PistonWindow) -> Game {
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let mut scene = Scene::new();
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let mut stars: Vec<Star> = vec![];
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for _ in 1..7 {
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stars.push(Star::new(w, &mut scene));
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for number in 1..7 {
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let color = match number % 4 {
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1 => "yellow",
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2 => "green",
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3 => "blue",
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_ => "pink",
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};
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stars.push(Star::new(color, w, &mut scene));
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}
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let player = Hero::new(w, &mut scene);
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Game {
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@ -19,23 +19,23 @@ pub struct Star {
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dir: u32,
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pub collider: Cuboid2<f64>,
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pub destroyed: bool,
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accel: f64,
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}
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const DESIGNED_FOR_WIDTH: f64 = 640.0;
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const SCALE_FACTOR: f64 = 0.5;
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const ACCEL: f64 = 2.0;
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const MOVE_DUR: f64 = 0.75;
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const DESTROY_DUR: f64 = 0.75;
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impl Star {
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pub fn new(w: &mut PistonWindow, scene: &mut Scene<Texture<Resources>>) -> Star {
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pub fn new(color: &str, w: &mut PistonWindow, scene: &mut Scene<Texture<Resources>>) -> Star {
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let assets = find_folder::Search::ParentsThenKids(3, 3)
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.for_folder("assets")
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.unwrap();
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let tex = Rc::new(Texture::from_path(&mut w.factory,
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assets.join("star.png"),
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assets.join(format!("{}_star.png", color)),
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Flip::None,
|
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&TextureSettings::new())
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.unwrap());
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|
@ -43,6 +43,12 @@ impl Star {
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let x = rand_pos(width as f64);
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let y = rand_pos(height as f64);
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let scale = width as f64 / DESIGNED_FOR_WIDTH * SCALE_FACTOR;
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let accel = match color {
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"yellow" => 3.0,
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"blue" => 1.0,
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"green" => 2.0,
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_ => 2.0,
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};
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let mut sprite = Sprite::from_texture(tex);
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sprite.set_scale(scale, scale);
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sprite.set_position(x, y);
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@ -57,6 +63,7 @@ impl Star {
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dir: rand_dir(),
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collider: Cuboid2::new(Vector2::new(bounds[2], bounds[3])),
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destroyed: false,
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accel: accel,
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}
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}
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|
@ -81,8 +88,8 @@ impl Star {
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}
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self.dir = rand_turn(self.dir);
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let dir = lookup_dir(self.dir);
|
||||
let mov_x = ACCEL * dir.0;
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let mov_y = ACCEL * dir.1;
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let mov_x = self.accel * dir.0;
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let mov_y = self.accel * dir.1;
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scene.run(self.sprite_id,
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&Action(Ease(EaseFunction::CubicOut,
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Box::new(MoveBy(dt * MOVE_DUR, mov_x, mov_y)))));
|
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