Get initial sprint rendering and controllable
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parent
f2c7e09339
commit
64ed7bde79
6 changed files with 166 additions and 4 deletions
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@ -4,3 +4,9 @@ version = "0.1.0"
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authors = ["Thomas Gideon <cmdln@thecommandline.net>"]
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[dependencies]
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gfx_device_gl = "0.14.1"
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piston-ai_behavior = "0.20.0"
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piston_window = "0.66.0"
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piston2d-sprite = "0.36.0"
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find_folder = "0.3.0"
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uuid = "0.1.17"
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BIN
assets/soot.png
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BIN
assets/soot.png
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After Width: | Height: | Size: 606 B |
BIN
assets/soot.xcf
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BIN
assets/soot.xcf
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103
src/lib.rs
103
src/lib.rs
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@ -1,6 +1,101 @@
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#[cfg(test)]
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mod tests {
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#[test]
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fn it_works() {
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extern crate ai_behavior;
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extern crate find_folder;
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extern crate gfx_device_gl;
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extern crate piston_window;
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extern crate sprite;
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extern crate uuid;
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mod object;
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use gfx_device_gl::Resources;
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use piston_window::*;
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use object::Object;
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use sprite::*;
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pub struct Game {
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scene: Scene<Texture<Resources>>,
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player: Object,
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up_d: bool,
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down_d: bool,
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left_d: bool,
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right_d: bool,
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}
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impl Game {
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pub fn new(w: &mut PistonWindow) -> Game {
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let mut scene = Scene::new();
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let player = Object::new(w, &mut scene);
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Game {
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scene: scene,
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player: player,
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up_d: false,
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down_d: false,
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left_d: false,
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right_d: false,
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}
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}
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pub fn on_update(&mut self, e: &Input, upd: UpdateArgs) {
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self.scene.event(e);
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if self.up_d {
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self.player.mov(&mut self.scene, 0.0, -1500.0 * upd.dt);
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}
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if self.down_d {
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self.player.mov(&mut self.scene, 0.0, 1500.0 * upd.dt);
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}
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if self.left_d {
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self.player.mov(&mut self.scene, -1500.0 * upd.dt, 0.0);
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}
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if self.right_d {
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self.player.mov(&mut self.scene, 1500.0 * upd.dt, 0.0);
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}
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}
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pub fn on_draw(&mut self, e: &Input, _: RenderArgs, w: &mut PistonWindow) {
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w.draw_2d(e, |c, g| {
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clear([1.0, 1.0, 1.0, 1.0], g);
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self.scene.draw(c.transform, g);
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});
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}
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pub fn on_input(&mut self, inp: Input) {
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match inp {
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Input::Press(but) => {
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match but {
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Button::Keyboard(Key::Up) => {
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self.up_d = true;
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}
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Button::Keyboard(Key::Down) => {
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self.down_d = true;
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}
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Button::Keyboard(Key::Left) => {
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self.left_d = true;
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}
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Button::Keyboard(Key::Right) => {
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self.right_d = true;
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}
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_ => {}
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}
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}
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Input::Release(but) => {
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match but {
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Button::Keyboard(Key::Up) => {
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self.up_d = false;
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}
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Button::Keyboard(Key::Down) => {
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self.down_d = false;
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}
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Button::Keyboard(Key::Left) => {
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self.left_d = false;
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}
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Button::Keyboard(Key::Right) => {
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self.right_d = false;
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}
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_ => {}
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}
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}
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_ => {}
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}
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}
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}
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19
src/main.rs
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19
src/main.rs
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@ -0,0 +1,19 @@
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extern crate ghostly;
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extern crate piston_window;
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use piston_window::*;
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fn main() {
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let mut window: PistonWindow = WindowSettings::new("Ghostly Adventure", [640, 480])
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.exit_on_esc(true)
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.build()
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.unwrap();
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let mut game = ghostly::Game::new(&mut window);
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while let Some(e) = window.next() {
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match e {
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Input::Update(upd) => game.on_update(&e, upd),
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Input::Render(ren) => game.on_draw(&e, ren, &mut window),
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_ => game.on_input(e),
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}
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}
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}
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42
src/object.rs
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42
src/object.rs
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@ -0,0 +1,42 @@
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use ai_behavior::Action;
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use find_folder;
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use gfx_device_gl::Resources;
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use piston_window::*;
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use sprite::*;
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use uuid::Uuid;
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use std::rc::Rc;
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pub struct Object {
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sprite_id: Uuid,
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x: f64,
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y: f64,
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}
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impl Object {
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pub fn new(w: &mut PistonWindow, scene: &mut Scene<Texture<Resources>>) -> Object {
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let assets = find_folder::Search::ParentsThenKids(3, 3)
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.for_folder("assets")
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.unwrap();
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let tex = Rc::new(Texture::from_path(&mut w.factory,
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assets.join("soot.png"),
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Flip::None,
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&TextureSettings::new())
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.unwrap());
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let mut sprite = Sprite::from_texture(tex);
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sprite.set_position(320.0, 240.0);
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let sprite_id = scene.add_child(sprite);
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Object {
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x: 0.0,
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y: 0.0,
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sprite_id: sprite_id,
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}
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}
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pub fn mov(&mut self, scene: &mut Scene<Texture<Resources>>, x: f64, y: f64) {
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self.x += x;
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self.y += y;
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let mov = Action(Ease(EaseFunction::CubicOut, Box::new(MoveBy(1.0, x, y))));
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scene.run(self.sprite_id, &mov);
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}
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}
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