102 lines
2.7 KiB
Rust
102 lines
2.7 KiB
Rust
extern crate ai_behavior;
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extern crate find_folder;
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extern crate gfx_device_gl;
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extern crate piston_window;
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extern crate sprite;
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extern crate uuid;
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mod object;
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use gfx_device_gl::Resources;
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use piston_window::*;
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use object::Object;
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use sprite::*;
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pub struct Game {
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scene: Scene<Texture<Resources>>,
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player: Object,
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up_d: bool,
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down_d: bool,
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left_d: bool,
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right_d: bool,
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}
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impl Game {
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pub fn new(w: &mut PistonWindow) -> Game {
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let mut scene = Scene::new();
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let player = Object::new(w, &mut scene);
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Game {
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scene: scene,
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player: player,
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up_d: false,
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down_d: false,
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left_d: false,
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right_d: false,
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}
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}
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pub fn on_update(&mut self, e: &Input, upd: UpdateArgs) {
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self.scene.event(e);
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if self.up_d {
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self.player.mov(&mut self.scene, 0.0, -1500.0 * upd.dt);
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}
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if self.down_d {
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self.player.mov(&mut self.scene, 0.0, 1500.0 * upd.dt);
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}
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if self.left_d {
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self.player.mov(&mut self.scene, -1500.0 * upd.dt, 0.0);
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}
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if self.right_d {
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self.player.mov(&mut self.scene, 1500.0 * upd.dt, 0.0);
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}
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}
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pub fn on_draw(&mut self, e: &Input, _: RenderArgs, w: &mut PistonWindow) {
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w.draw_2d(e, |c, g| {
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clear([1.0, 1.0, 1.0, 1.0], g);
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self.scene.draw(c.transform, g);
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});
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}
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pub fn on_input(&mut self, inp: Input) {
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match inp {
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Input::Press(but) => {
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match but {
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Button::Keyboard(Key::Up) => {
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self.up_d = true;
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}
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Button::Keyboard(Key::Down) => {
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self.down_d = true;
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}
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Button::Keyboard(Key::Left) => {
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self.left_d = true;
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}
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Button::Keyboard(Key::Right) => {
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self.right_d = true;
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}
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_ => {}
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}
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}
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Input::Release(but) => {
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match but {
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Button::Keyboard(Key::Up) => {
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self.up_d = false;
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}
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Button::Keyboard(Key::Down) => {
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self.down_d = false;
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}
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Button::Keyboard(Key::Left) => {
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self.left_d = false;
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}
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Button::Keyboard(Key::Right) => {
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self.right_d = false;
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}
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_ => {}
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}
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}
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_ => {}
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}
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}
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}
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