Make it possible to eat star candy
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parent
69b8c5ee0c
commit
1d859a3e7d
4 changed files with 61 additions and 15 deletions
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@ -12,3 +12,5 @@ piston2d-graphics = "0.21.1"
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find_folder = "0.3.0"
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find_folder = "0.3.0"
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uuid = "0.1.17"
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uuid = "0.1.17"
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rand = "0.3"
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rand = "0.3"
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nalgebra = "0.12.0"
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ncollide = "0.12.0"
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33
src/lib.rs
33
src/lib.rs
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@ -2,6 +2,8 @@ extern crate ai_behavior;
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extern crate find_folder;
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extern crate find_folder;
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extern crate gfx_device_gl;
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extern crate gfx_device_gl;
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extern crate graphics;
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extern crate graphics;
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extern crate nalgebra;
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extern crate ncollide;
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extern crate piston_window;
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extern crate piston_window;
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extern crate rand;
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extern crate rand;
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extern crate sprite;
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extern crate sprite;
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@ -20,6 +22,7 @@ pub struct Game {
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scene: Scene<Texture<Resources>>,
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scene: Scene<Texture<Resources>>,
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player: Hero,
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player: Hero,
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star: Star,
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star: Star,
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diag: bool,
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}
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}
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impl Game {
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impl Game {
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@ -31,12 +34,18 @@ impl Game {
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scene: scene,
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scene: scene,
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player: player,
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player: player,
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star: star,
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star: star,
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diag: false,
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}
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}
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}
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}
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pub fn on_update(&mut self, e: &Input, upd: UpdateArgs, w: &PistonWindow) {
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pub fn on_update(&mut self, e: &Input, upd: UpdateArgs, w: &PistonWindow) {
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self.scene.event(e);
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self.scene.event(e);
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if !self.star.destroyed && self.player.collides(&self.star) {
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self.star.destroy(&mut self.scene, upd.dt);
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self.player.grow(&mut self.scene, upd.dt);
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}
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self.star.mov(w, &mut self.scene, upd.dt);
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self.star.mov(w, &mut self.scene, upd.dt);
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self.player.mov(w, &mut self.scene, upd.dt);
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self.player.mov(w, &mut self.scene, upd.dt);
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@ -63,19 +72,14 @@ impl Game {
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image.draw(&bg, &Default::default(), c.transform.trans(x, y).zoom(0.1), g);
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image.draw(&bg, &Default::default(), c.transform.trans(x, y).zoom(0.1), g);
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}
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}
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text::Text::new_color([0.0, 1.0, 0.0, 1.0], 10).draw(
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if self.diag {
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&format!("{} x: {}, y: {}", self.player.sprite_id, self.player.x.trunc(), self.player.y.trunc()),
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text::Text::new_color([0.0, 1.0, 0.0, 1.0], 10).draw(
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&mut glyphs,
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&format!("{} {}", self.player.diag(), self.star.diag()),
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&c.draw_state,
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&mut glyphs,
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c.transform.trans(10.0, 100.0), g
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&c.draw_state,
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);
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c.transform.trans(10.0, 10.0), g
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);
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text::Text::new_color([0.0, 1.0, 0.0, 1.0], 10).draw(
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}
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&format!("{} x: {}, y: {}", self.star.sprite_id, self.star.x.trunc(), self.star.y.trunc()),
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&mut glyphs,
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&c.draw_state,
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c.transform.trans(10.0, 110.0), g
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);
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self.scene.draw(c.transform, g);
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self.scene.draw(c.transform, g);
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});
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});
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@ -115,6 +119,9 @@ impl Game {
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Button::Keyboard(Key::Right) => {
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Button::Keyboard(Key::Right) => {
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self.player.dir = (0.0, self.player.dir.1);
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self.player.dir = (0.0, self.player.dir.1);
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}
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}
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Button::Keyboard(Key::H) => {
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self.diag = !self.diag;
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}
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_ => {}
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_ => {}
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}
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}
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}
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}
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@ -2,10 +2,13 @@ use ai_behavior::Action;
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use find_folder;
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use find_folder;
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use gfx_device_gl::Resources;
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use gfx_device_gl::Resources;
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use piston_window::*;
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use piston_window::*;
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use ncollide::shape::Cuboid2;
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use ncollide::query::{proximity, Proximity};
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use nalgebra::{self, Isometry2, Vector2};
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use sprite::*;
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use sprite::*;
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use uuid::Uuid;
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use uuid::Uuid;
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use std::rc::Rc;
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use std::rc::Rc;
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use mobs::wrap;
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use mobs::{wrap, Star};
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pub struct Hero {
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pub struct Hero {
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pub sprite_id: Uuid,
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pub sprite_id: Uuid,
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@ -14,6 +17,7 @@ pub struct Hero {
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pub y: f64,
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pub y: f64,
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w: f64,
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w: f64,
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h: f64,
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h: f64,
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collider: Cuboid2<f64>,
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}
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}
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impl Hero {
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impl Hero {
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@ -37,6 +41,7 @@ impl Hero {
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h: bounds[3],
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h: bounds[3],
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dir: (0.0, 0.0),
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dir: (0.0, 0.0),
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sprite_id: sprite_id,
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sprite_id: sprite_id,
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collider: Cuboid2::new(Vector2::new(bounds[2], bounds[3])),
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}
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}
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}
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}
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@ -58,4 +63,18 @@ impl Hero {
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let mov_y = self.dir.1 * 2.0;
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let mov_y = self.dir.1 * 2.0;
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scene.run(self.sprite_id, &Action(Ease(EaseFunction::CubicOut, Box::new(MoveBy(dt * 0.75, mov_x, mov_y)))));
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scene.run(self.sprite_id, &Action(Ease(EaseFunction::CubicOut, Box::new(MoveBy(dt * 0.75, mov_x, mov_y)))));
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}
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}
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pub fn grow(&mut self, scene: &mut Scene<Texture<Resources>>, dt: f64) {
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scene.run(self.sprite_id, &Action(Ease(EaseFunction::ElasticInOut, Box::new(ScaleBy(dt * 5.0, 0.3, 0.3)))));
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}
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pub fn collides(&mut self, star: &Star) -> bool {
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let star_pos = Isometry2::new(Vector2::new(star.x, star.y), nalgebra::zero());
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let pos = Isometry2::new(Vector2::new(self.x, self.y), nalgebra::zero());
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proximity(&star_pos, &star.collider, &pos, &self.collider, 0.0) == Proximity::Intersecting
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}
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pub fn diag(&self) -> String {
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format!("{}: x {} / y {}", self.sprite_id, self.x.trunc(), self.y.trunc())
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}
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}
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}
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@ -2,13 +2,14 @@ use ai_behavior::Action;
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use find_folder;
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use find_folder;
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use gfx_device_gl::Resources;
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use gfx_device_gl::Resources;
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use piston_window::*;
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use piston_window::*;
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use ncollide::shape::Cuboid2;
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use nalgebra::Vector2;
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use sprite::*;
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use sprite::*;
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use uuid::Uuid;
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use uuid::Uuid;
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use rand;
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use rand;
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use std::rc::Rc;
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use std::rc::Rc;
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use super::wrap;
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use super::wrap;
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pub struct Star {
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pub struct Star {
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pub sprite_id: Uuid,
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pub sprite_id: Uuid,
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pub x: f64,
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pub x: f64,
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@ -16,6 +17,8 @@ pub struct Star {
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w: f64,
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w: f64,
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h: f64,
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h: f64,
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dir: u32,
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dir: u32,
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pub collider: Cuboid2<f64>,
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pub destroyed: bool,
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}
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}
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impl Star {
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impl Star {
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@ -40,10 +43,15 @@ impl Star {
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h: bounds[3],
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h: bounds[3],
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sprite_id: sprite_id,
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sprite_id: sprite_id,
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dir: rand_dir(),
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dir: rand_dir(),
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collider: Cuboid2::new(Vector2::new(bounds[2], bounds[3])),
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destroyed: false,
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}
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}
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}
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}
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pub fn mov(&mut self, w: &PistonWindow, scene: &mut Scene<Texture<Resources>>, dt: f64) {
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pub fn mov(&mut self, w: &PistonWindow, scene: &mut Scene<Texture<Resources>>, dt: f64) {
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if self.destroyed {
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return;
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}
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if let Some(sprite) = scene.child(self.sprite_id) {
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if let Some(sprite) = scene.child(self.sprite_id) {
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let (sprite_x, sprite_y) = sprite.get_position();
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let (sprite_x, sprite_y) = sprite.get_position();
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self.x = sprite_x;
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self.x = sprite_x;
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@ -63,6 +71,16 @@ impl Star {
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let mov_y = 2.0 * dir.1;
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let mov_y = 2.0 * dir.1;
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scene.run(self.sprite_id, &Action(Ease(EaseFunction::CubicOut, Box::new(MoveBy(dt * 0.75, mov_x, mov_y)))));
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scene.run(self.sprite_id, &Action(Ease(EaseFunction::CubicOut, Box::new(MoveBy(dt * 0.75, mov_x, mov_y)))));
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}
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}
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pub fn destroy(&mut self, scene: &mut Scene<Texture<Resources>>, dt: f64) {
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scene.run(self.sprite_id, &Action(Ease(EaseFunction::CubicOut, Box::new(FadeOut(dt * 0.75)))));
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self.destroyed = true;
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}
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pub fn diag(&self) -> String {
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format!("{}: x {} / y {}", self.sprite_id, self.x.trunc(), self.y.trunc())
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}
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}
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}
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fn rand_dir() -> u32 {
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fn rand_dir() -> u32 {
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