susuwatari-game/src/mobs/star.rs

124 lines
3.4 KiB
Rust

use ai_behavior::Action;
use find_folder;
use gfx_device_gl::Resources;
use piston_window::*;
use ncollide::shape::Cuboid2;
use nalgebra::Vector2;
use sprite::*;
use uuid::Uuid;
use rand;
use std::rc::Rc;
use super::wrap;
pub struct Star {
pub sprite_id: Uuid,
pub x: f64,
pub y: f64,
w: f64,
h: f64,
dir: u32,
pub collider: Cuboid2<f64>,
pub destroyed: bool,
}
impl Star {
pub fn new(w: &mut PistonWindow, scene: &mut Scene<Texture<Resources>>) -> Star {
let assets = find_folder::Search::ParentsThenKids(3, 3)
.for_folder("assets")
.unwrap();
let tex = Rc::new(Texture::from_path(&mut w.factory,
assets.join("star.png"),
Flip::None,
&TextureSettings::new())
.unwrap());
let mut sprite = Sprite::from_texture(tex);
sprite.set_scale(0.5, 0.5);
sprite.set_position(30.0, 32.0);
let bounds = sprite.bounding_box();
let sprite_id = scene.add_child(sprite);
Star {
x: 32.0,
y: 32.0,
w: bounds[2],
h: bounds[3],
sprite_id: sprite_id,
dir: rand_dir(),
collider: Cuboid2::new(Vector2::new(bounds[2], bounds[3])),
destroyed: false,
}
}
pub fn mov(&mut self, w: &PistonWindow, scene: &mut Scene<Texture<Resources>>, dt: f64) {
if self.destroyed {
return;
}
if let Some(sprite) = scene.child(self.sprite_id) {
let (sprite_x, sprite_y) = sprite.get_position();
self.x = sprite_x;
self.y = sprite_y;
}
let (wrapped, new_x, new_y) = wrap((w.size().width.into(), w.size().height.into()), (self.w, self.h), (self.x, self.y));
if wrapped {
if let Some(ref mut sprite) = scene.child_mut(self.sprite_id) {
self.x = new_x;
self.y = new_y;
sprite.set_position(self.x, self.y);
}
}
self.dir = rand_turn(self.dir);
let dir = lookup_dir(self.dir);
let mov_x = 2.0 * dir.0;
let mov_y = 2.0 * dir.1;
scene.run(self.sprite_id, &Action(Ease(EaseFunction::CubicOut, Box::new(MoveBy(dt * 0.75, mov_x, mov_y)))));
}
pub fn destroy(&mut self, scene: &mut Scene<Texture<Resources>>, dt: f64) {
scene.run(self.sprite_id, &Action(Ease(EaseFunction::CubicOut, Box::new(FadeOut(dt * 0.75)))));
self.destroyed = true;
}
pub fn diag(&self) -> String {
format!("{}: x {} / y {}", self.sprite_id, self.x.trunc(), self.y.trunc())
}
}
fn rand_dir() -> u32 {
rand::random::<u32>() % 8
}
fn rand_turn(dir: u32) -> u32 {
let coin = rand::random::<i32>() % 10;
match coin {
-9 => {
if dir == 0 {
7
} else {
dir - 1
}
}
9 => {
if dir == 7 {
0
} else {
dir + 1
}
}
_ => dir,
}
}
fn lookup_dir(dir: u32) -> (f64, f64) {
match dir {
0 => (0.0, -1.0),
1 => (1.0, -1.0),
2 => (1.0, 0.0),
3 => (1.0, 1.0),
4 => (0.0, 1.0),
5 => (-1.0, 1.0),
6 => (-1.0, 0.0),
7 => (-1.0, -1.0),
_ => (0.0, 0.0),
}
}