savagedresden/schoolsofmagic.md
2023-03-27 20:14:45 -04:00

1.4 KiB

Evocation

Arcane Skill: Evocation (Smarts) Starting Power Points: 10 Starting Powers: 2

Powers

  • Armor
  • Barrier
  • Blast
  • Bolt
  • Burst
  • Damage Field
  • Deflection
  • Elemental Manipulation
  • Havoc
  • Pummel

Thaumaturgy

Arcane Skill: Thaumaturgy (Smarts) Starting Power Points: 10 Starting Powers: 2

Powers

  • Analyze Device
  • Banish
  • Bind Object
  • Detect/Conceal Arcana
  • Dispel
  • Divination
  • Healing
  • Illusion
  • Invisibility
  • Object Reading
  • Teleport

Wards and Magical Security

Arcane Skill: Wards (Smarts) Starting Power Points: 10 Starting Powers: 2

Powers

  • Barrier
  • Deflection
  • Detect/Conceal Arcana
  • Protection Circle
  • Warding

Divination

Arcane Skill: Divination (Smarts) Starting Power Points: 10 Starting Powers: 2

Powers

  • Clairvoyance
  • Detect/Conceal Arcana
  • Farsight
  • Object Reading
  • Scrying

Enchantment

Arcane Skill: Enchantment (Smarts) Starting Power Points: 10 Starting Powers: 2

Powers

  • Boost/Lower Trait
  • Dispel
  • Elemental Weapon
  • Healing
  • Imbue Item

Summoning and Binding

Arcane Skill: Summoning (Smarts) Starting Power Points: 10 Starting Powers: 2

Powers

  • Banish
  • Binding Circle
  • Elemental Manipulation
  • Entangle
  • Summon Ally

Necromancy

Arcane Skill: Necromancy (Smarts) Starting Power Points: 10 Starting Powers: 2

Powers

  • Drain Life
  • Fear
  • Ghost Whisper
  • Raise Undead
  • Soul Binding