47 lines
1.1 KiB
Markdown
47 lines
1.1 KiB
Markdown
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# Johnny Marcone
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## Attributes
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* Agility: d8
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* Smarts: d10
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* Spirit: d8
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* Strength: d6
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* Vigor: d8
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## Skills
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* Athletics: d6
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* Common Knowledge: d8
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* Driving: d6
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* Fighting: d8
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* Intimidation: d10
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* Notice: d8
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* Persuasion: d8
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* Shooting: d10
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* Stealth: d6
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* Streetwise (Networking): d10
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## Derived Stats
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* Pace: 6
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* Parry: 6
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* Toughness: 6
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* Charisma: 0
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## Hindrances
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* Major: Enemy (Various supernatural and criminal factions)
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* Minor: Loyal (to his people and organization)
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* Minor: Ruthless (willing to do whatever it takes to protect his interests)
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## Edges
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* Level-Headed: When dealt multiple Action Cards, choose the best for initiative.
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* Rich: Starts with three times the normal starting funds.
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* Connections: Has powerful connections in the criminal underworld.
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* Command: Friendly characters within Command Range (5") gain +1 to Spirit rolls made to recover from being Shaken.
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* Strong Willed: +2 to resist Tests of Will.
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## Gear
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* Custom-tailored suit: +1 Armor to torso
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* Glock 17 (9mm semi-automatic pistol): Range 12/24/48, Damage 2d6, RoF 1, AP 1, Shots 17
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* Spare magazines
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* Smartphone
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* Hidden body armor: +2 Armor to torso
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