# Johnny Marcone ## Attributes * Agility: d8 * Smarts: d10 * Spirit: d8 * Strength: d6 * Vigor: d8 ## Skills * Athletics: d6 * Common Knowledge: d8 * Driving: d6 * Fighting: d8 * Intimidation: d10 * Notice: d8 * Persuasion: d8 * Shooting: d10 * Stealth: d6 * Streetwise (Networking): d10 ## Derived Stats * Pace: 6 * Parry: 6 * Toughness: 6 * Charisma: 0 ## Hindrances * Major: Enemy (Various supernatural and criminal factions) * Minor: Loyal (to his people and organization) * Minor: Ruthless (willing to do whatever it takes to protect his interests) ## Edges * Level-Headed: When dealt multiple Action Cards, choose the best for initiative. * Rich: Starts with three times the normal starting funds. * Connections: Has powerful connections in the criminal underworld. * Command: Friendly characters within Command Range (5") gain +1 to Spirit rolls made to recover from being Shaken. * Strong Willed: +2 to resist Tests of Will. ## Gear * Custom-tailored suit: +1 Armor to torso * Glock 17 (9mm semi-automatic pistol): Range 12/24/48, Damage 2d6, RoF 1, AP 1, Shots 17 * Spare magazines * Smartphone * Hidden body armor: +2 Armor to torso