susuwatari-game/src/mobs/hero.rs
2017-07-13 16:16:14 -04:00

62 lines
2 KiB
Rust

use ai_behavior::Action;
use find_folder;
use gfx_device_gl::Resources;
use piston_window::*;
use sprite::*;
use uuid::Uuid;
use std::rc::Rc;
use mobs::wrap;
pub struct Hero {
pub sprite_id: Uuid,
pub dir: (f64, f64),
pub x: f64,
pub y: f64,
w: f64,
h: f64,
}
impl Hero {
pub fn new(w: &mut PistonWindow, scene: &mut Scene<Texture<Resources>>) -> Hero {
let assets = find_folder::Search::ParentsThenKids(3, 3)
.for_folder("assets")
.unwrap();
let tex = Rc::new(Texture::from_path(&mut w.factory,
assets.join("soot.png"),
Flip::None,
&TextureSettings::new())
.unwrap());
let mut sprite = Sprite::from_texture(tex);
sprite.set_position(320.0, 240.0);
let bounds = sprite.bounding_box();
let sprite_id = scene.add_child(sprite);
Hero {
x: 320.0,
y: 240.0,
w: bounds[2],
h: bounds[3],
dir: (0.0, 0.0),
sprite_id: sprite_id,
}
}
pub fn mov(&mut self, w: &PistonWindow, scene: &mut Scene<Texture<Resources>>, dt: f64) {
if let Some(sprite) = scene.child(self.sprite_id) {
let (sprite_x, sprite_y) = sprite.get_position();
self.x = sprite_x;
self.y = sprite_y;
}
let (wrapped, new_x, new_y) = wrap((w.size().width.into(), w.size().height.into()), (self.w, self.h), (self.x, self.y));
if wrapped {
self.x = new_x;
self.y = new_y;
if let Some(ref mut sprite) = scene.child_mut(self.sprite_id) {
sprite.set_position(self.x, self.y);
}
}
let mov_x = self.dir.0 * 2.0;
let mov_y = self.dir.1 * 2.0;
scene.run(self.sprite_id, &Action(Ease(EaseFunction::CubicOut, Box::new(MoveBy(dt * 0.75, mov_x, mov_y)))));
}
}