Make everything scale with window size.
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parent
0984bc62e3
commit
c507233bf4
4 changed files with 61 additions and 39 deletions
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@ -21,9 +21,11 @@ pub struct Hero {
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collider: Cuboid2<f64>,
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}
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const DESIGNED_FOR_WIDTH: f64 = 640.0;
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const BASE_SIZE: f64 = 500.0;
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const GROWTH_FACTOR: f64 = 50.0;
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const SHRINK_FACTOR: f64 = 1.0;
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const SHRINK_FACTOR: f64 = 0.5;
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const GROW_SHRINK_DUR: f64 = 5.0;
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const MOVE_DUR: f64 = 0.75;
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@ -41,12 +43,17 @@ impl Hero {
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&TextureSettings::new())
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.unwrap());
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let mut sprite = Sprite::from_texture(tex);
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sprite.set_position(320.0, 240.0);
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let Size { width, height } = w.size();
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let x = width as f64 / 2.0;
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let y = height as f64 / 2.0;
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let scale = width as f64 / DESIGNED_FOR_WIDTH;
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sprite.set_position(x, y);
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sprite.set_scale(scale, scale);
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let bounds = sprite.bounding_box();
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let sprite_id = scene.add_child(sprite);
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Hero {
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x: 320.0,
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y: 240.0,
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x: x,
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y: y,
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w: bounds[2],
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h: bounds[3],
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dir: (0.0, 0.0),
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@ -21,6 +21,14 @@ pub struct Star {
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pub destroyed: bool,
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}
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const DESIGNED_FOR_WIDTH: f64 = 640.0;
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const SCALE_FACTOR: f64 = 0.5;
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const ACCEL: f64 = 2.0;
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const MOVE_DUR: f64 = 0.75;
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const DESTROY_DUR: f64 = 0.75;
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impl Star {
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pub fn new(w: &mut PistonWindow, scene: &mut Scene<Texture<Resources>>) -> Star {
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let assets = find_folder::Search::ParentsThenKids(3, 3)
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@ -30,15 +38,19 @@ impl Star {
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assets.join("star.png"),
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Flip::None,
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&TextureSettings::new())
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.unwrap());
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.unwrap());
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let Size { width, height } = w.size();
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let x = rand_pos(width as f64);
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let y = rand_pos(height as f64);
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let scale = width as f64 / DESIGNED_FOR_WIDTH * SCALE_FACTOR;
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let mut sprite = Sprite::from_texture(tex);
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sprite.set_scale(0.5, 0.5);
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sprite.set_position(30.0, 32.0);
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sprite.set_scale(scale, scale);
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sprite.set_position(x, y);
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let bounds = sprite.bounding_box();
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let sprite_id = scene.add_child(sprite);
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Star {
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x: 32.0,
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y: 32.0,
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x: x,
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y: y,
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w: bounds[2],
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h: bounds[3],
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sprite_id: sprite_id,
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@ -57,7 +69,9 @@ impl Star {
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self.x = sprite_x;
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self.y = sprite_y;
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}
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let (wrapped, new_x, new_y) = wrap((w.size().width.into(), w.size().height.into()), (self.w, self.h), (self.x, self.y));
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let (wrapped, new_x, new_y) = wrap((w.size().width.into(), w.size().height.into()),
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(self.w, self.h),
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(self.x, self.y));
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if wrapped {
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if let Some(ref mut sprite) = scene.child_mut(self.sprite_id) {
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self.x = new_x;
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@ -67,13 +81,16 @@ impl Star {
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}
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self.dir = rand_turn(self.dir);
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let dir = lookup_dir(self.dir);
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let mov_x = 2.0 * dir.0;
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let mov_y = 2.0 * dir.1;
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scene.run(self.sprite_id, &Action(Ease(EaseFunction::CubicOut, Box::new(MoveBy(dt * 0.75, mov_x, mov_y)))));
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let mov_x = ACCEL * dir.0;
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let mov_y = ACCEL * dir.1;
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scene.run(self.sprite_id,
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&Action(Ease(EaseFunction::CubicOut,
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Box::new(MoveBy(dt * MOVE_DUR, mov_x, mov_y)))));
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}
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pub fn destroy(&mut self, scene: &mut Scene<Texture<Resources>>, dt: f64) {
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scene.run(self.sprite_id, &Action(Ease(EaseFunction::CubicOut, Box::new(FadeOut(dt * 0.75)))));
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scene.run(self.sprite_id,
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&Action(Ease(EaseFunction::CubicOut, Box::new(FadeOut(dt * DESTROY_DUR)))));
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self.destroyed = true;
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}
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}
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@ -82,23 +99,15 @@ fn rand_dir() -> u32 {
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rand::random::<u32>() % 8
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}
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fn rand_pos(dim: f64) -> f64 {
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(rand::random::<f64>() % dim).abs()
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}
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fn rand_turn(dir: u32) -> u32 {
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let coin = rand::random::<i32>() % 10;
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match coin {
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-9 => {
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if dir == 0 {
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7
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} else {
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dir - 1
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}
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}
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9 => {
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if dir == 7 {
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0
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} else {
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dir + 1
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}
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}
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-9 => if dir == 0 { 7 } else { dir - 1 },
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9 => if dir == 7 { 0 } else { dir + 1 },
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_ => dir,
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}
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}
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