Get wrapping working fully.
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parent
06fe046d6f
commit
388ead607f
3 changed files with 60 additions and 14 deletions
28
src/lib.rs
28
src/lib.rs
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@ -15,6 +15,9 @@ use piston_window::*;
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use object::Object;
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use sprite::*;
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// TODO move this into the player object
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const MV_FACT: f64 = 2500.0;
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pub struct Game {
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scene: Scene<Texture<Resources>>,
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player: Object,
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@ -42,16 +45,16 @@ impl Game {
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self.scene.event(e);
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if self.up_d {
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self.player.mov(&mut self.scene, 0.0, -1500.0 * upd.dt);
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self.player.mov(&mut self.scene, 0.0, -MV_FACT * upd.dt);
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}
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if self.down_d {
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self.player.mov(&mut self.scene, 0.0, 1500.0 * upd.dt);
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self.player.mov(&mut self.scene, 0.0, MV_FACT * upd.dt);
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}
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if self.left_d {
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self.player.mov(&mut self.scene, -1500.0 * upd.dt, 0.0);
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self.player.mov(&mut self.scene, -MV_FACT * upd.dt, 0.0);
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}
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if self.right_d {
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self.player.mov(&mut self.scene, 1500.0 * upd.dt, 0.0);
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self.player.mov(&mut self.scene, MV_FACT * upd.dt, 0.0);
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}
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}
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@ -59,22 +62,39 @@ impl Game {
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let assets = find_folder::Search::ParentsThenKids(3, 3)
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.for_folder("assets")
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.unwrap();
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let ref font = assets.join("Fresca-Regular.ttf");
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let factory = w.factory.clone();
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let mut glyphs = Glyphs::new(font, factory).unwrap();
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let image = Image::new().rect(square(0.0, 0.0, 640.0));
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let bg = Texture::from_path(&mut w.factory,
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assets.join("bg.png"),
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Flip::None,
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&TextureSettings::new()).unwrap();
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w.draw_2d(e, |c, g| {
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let transform = c.transform.trans(10.0, 100.0);
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clear([1.0, 1.0, 1.0, 1.0], g);
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for number in 0..100 {
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let x: f64 = (number % 10 * 64).into();
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let y: f64 = (number / 10 * 64).into();
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image.draw(&bg, &Default::default(), c.transform.trans(x, y).zoom(0.1), g);
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}
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if let Some(player_sprite) = self.scene.child(self.player.sprite_id) {
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let (x, y) = player_sprite.get_position();
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text::Text::new_color([0.0, 1.0, 0.0, 1.0], 32).draw(
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&format!("x: {}, y: {}", x.trunc(), y.trunc()),
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&mut glyphs,
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&c.draw_state,
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transform, g
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);
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}
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self.scene.draw(c.transform, g);
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});
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}
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// TODO use an enum to track requested movement direction
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pub fn on_input(&mut self, inp: Input) {
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match inp {
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Input::Press(but) => {
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