Get wrapping working fully.

This commit is contained in:
Thomas Gideon 2017-07-11 20:25:54 -04:00
parent 06fe046d6f
commit 388ead607f
3 changed files with 60 additions and 14 deletions

View file

@ -15,6 +15,9 @@ use piston_window::*;
use object::Object;
use sprite::*;
// TODO move this into the player object
const MV_FACT: f64 = 2500.0;
pub struct Game {
scene: Scene<Texture<Resources>>,
player: Object,
@ -42,16 +45,16 @@ impl Game {
self.scene.event(e);
if self.up_d {
self.player.mov(&mut self.scene, 0.0, -1500.0 * upd.dt);
self.player.mov(&mut self.scene, 0.0, -MV_FACT * upd.dt);
}
if self.down_d {
self.player.mov(&mut self.scene, 0.0, 1500.0 * upd.dt);
self.player.mov(&mut self.scene, 0.0, MV_FACT * upd.dt);
}
if self.left_d {
self.player.mov(&mut self.scene, -1500.0 * upd.dt, 0.0);
self.player.mov(&mut self.scene, -MV_FACT * upd.dt, 0.0);
}
if self.right_d {
self.player.mov(&mut self.scene, 1500.0 * upd.dt, 0.0);
self.player.mov(&mut self.scene, MV_FACT * upd.dt, 0.0);
}
}
@ -59,22 +62,39 @@ impl Game {
let assets = find_folder::Search::ParentsThenKids(3, 3)
.for_folder("assets")
.unwrap();
let ref font = assets.join("Fresca-Regular.ttf");
let factory = w.factory.clone();
let mut glyphs = Glyphs::new(font, factory).unwrap();
let image = Image::new().rect(square(0.0, 0.0, 640.0));
let bg = Texture::from_path(&mut w.factory,
assets.join("bg.png"),
Flip::None,
&TextureSettings::new()).unwrap();
w.draw_2d(e, |c, g| {
let transform = c.transform.trans(10.0, 100.0);
clear([1.0, 1.0, 1.0, 1.0], g);
for number in 0..100 {
let x: f64 = (number % 10 * 64).into();
let y: f64 = (number / 10 * 64).into();
image.draw(&bg, &Default::default(), c.transform.trans(x, y).zoom(0.1), g);
}
if let Some(player_sprite) = self.scene.child(self.player.sprite_id) {
let (x, y) = player_sprite.get_position();
text::Text::new_color([0.0, 1.0, 0.0, 1.0], 32).draw(
&format!("x: {}, y: {}", x.trunc(), y.trunc()),
&mut glyphs,
&c.draw_state,
transform, g
);
}
self.scene.draw(c.transform, g);
});
}
// TODO use an enum to track requested movement direction
pub fn on_input(&mut self, inp: Input) {
match inp {
Input::Press(but) => {