Make grow/shrink relative.
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9d5b6af8d2
commit
0984bc62e3
1 changed files with 23 additions and 14 deletions
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@ -15,12 +15,21 @@ pub struct Hero {
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pub dir: (f64, f64),
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pub x: f64,
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pub y: f64,
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pub size: u32,
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pub size: f64,
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w: f64,
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h: f64,
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collider: Cuboid2<f64>,
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}
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const BASE_SIZE: f64 = 500.0;
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const GROWTH_FACTOR: f64 = 50.0;
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const SHRINK_FACTOR: f64 = 1.0;
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const GROW_SHRINK_DUR: f64 = 5.0;
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const MOVE_DUR: f64 = 0.75;
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const ACCEL: f64 = 2.0;
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impl Hero {
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pub fn new(w: &mut PistonWindow, scene: &mut Scene<Texture<Resources>>) -> Hero {
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let assets = find_folder::Search::ParentsThenKids(3, 3)
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@ -42,7 +51,7 @@ impl Hero {
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h: bounds[3],
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dir: (0.0, 0.0),
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sprite_id: sprite_id,
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size: 2000,
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size: BASE_SIZE,
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collider: Cuboid2::new(Vector2::new(bounds[2], bounds[3])),
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}
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}
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@ -63,38 +72,38 @@ impl Hero {
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sprite.set_position(self.x, self.y);
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}
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}
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let mov_x = self.dir.0 * 2.0;
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let mov_y = self.dir.1 * 2.0;
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let mov_x = self.dir.0 * ACCEL;
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let mov_y = self.dir.1 * ACCEL;
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scene.run(self.sprite_id,
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&Action(Ease(EaseFunction::CubicOut,
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Box::new(MoveBy(dt * 0.75, mov_x, mov_y)))));
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Box::new(MoveBy(dt * MOVE_DUR, mov_x, mov_y)))));
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}
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pub fn grow(&mut self, scene: &mut Scene<Texture<Resources>>, dt: f64) {
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self.size += GROWTH_FACTOR;
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scene.run(self.sprite_id,
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&Action(Ease(EaseFunction::ElasticInOut,
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Box::new(ScaleTo(dt * GROW_SHRINK_DUR, self.size / BASE_SIZE, self.size / BASE_SIZE)))));
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if let Some(sprite) = scene.child(self.sprite_id) {
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self.size += 60;
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let bounds = sprite.bounding_box();
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self.w = bounds[2];
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self.h = bounds[3];
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self.collider = Cuboid2::new(Vector2::new(bounds[2], bounds[3]));
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}
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scene.run(self.sprite_id,
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&Action(Ease(EaseFunction::ElasticInOut,
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Box::new(ScaleBy(dt * 5.0, 0.3, 0.3)))));
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}
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pub fn shrink(&mut self, scene: &mut Scene<Texture<Resources>>, dt: f64) {
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if self.size > 0 {
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if self.size > 0.0 {
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self.size -= SHRINK_FACTOR;
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scene.run(self.sprite_id,
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&Action(Ease(EaseFunction::ElasticInOut,
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Box::new(ScaleTo(dt * GROW_SHRINK_DUR, self.size / BASE_SIZE, self.size / BASE_SIZE)))));
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if let Some(sprite) = scene.child(self.sprite_id) {
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self.size -= 1;
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let bounds = sprite.bounding_box();
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self.w = bounds[2];
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self.h = bounds[3];
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self.collider = Cuboid2::new(Vector2::new(bounds[2], bounds[3]));
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}
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scene.run(self.sprite_id,
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&Action(Ease(EaseFunction::ElasticInOut,
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Box::new(ScaleBy(dt * 5.0, -0.005, -0.005)))));
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}
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}
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