Add background tiles
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4 changed files with 17 additions and 0 deletions
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@ -8,5 +8,6 @@ gfx_device_gl = "0.14.1"
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piston-ai_behavior = "0.20.0"
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piston_window = "0.66.0"
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piston2d-sprite = "0.36.0"
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piston2d-graphics = "0.21.1"
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find_folder = "0.3.0"
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uuid = "0.1.17"
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BIN
assets/bg.png
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BIN
assets/bg.png
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After Width: | Height: | Size: 3.3 KiB |
BIN
assets/bg.xcf
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BIN
assets/bg.xcf
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16
src/lib.rs
16
src/lib.rs
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@ -1,6 +1,7 @@
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extern crate ai_behavior;
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extern crate find_folder;
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extern crate gfx_device_gl;
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extern crate graphics;
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extern crate piston_window;
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extern crate sprite;
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extern crate uuid;
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@ -8,6 +9,8 @@ extern crate uuid;
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mod object;
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use gfx_device_gl::Resources;
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use graphics::Image;
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use graphics::rectangle::square;
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use piston_window::*;
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use object::Object;
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use sprite::*;
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@ -53,8 +56,21 @@ impl Game {
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}
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pub fn on_draw(&mut self, e: &Input, _: RenderArgs, w: &mut PistonWindow) {
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let assets = find_folder::Search::ParentsThenKids(3, 3)
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.for_folder("assets")
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.unwrap();
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let image = Image::new().rect(square(0.0, 0.0, 640.0));
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let bg = Texture::from_path(&mut w.factory,
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assets.join("bg.png"),
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Flip::None,
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&TextureSettings::new()).unwrap();
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w.draw_2d(e, |c, g| {
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clear([1.0, 1.0, 1.0, 1.0], g);
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for number in 0..100 {
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let x: f64 = (number % 10 * 64).into();
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let y: f64 = (number / 10 * 64).into();
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image.draw(&bg, &Default::default(), c.transform.trans(x, y).zoom(0.1), g);
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}
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self.scene.draw(c.transform, g);
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});
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}
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